In which I chat with Danny Ledonne, filmmaker, educator, and one-time video game designer of “Super Columbine Massacre RPG.” A special, experimental episode, after my intro, it includes an hour-long phone conversation Ledonne and I had back when I was still dabbling in gaming journalism and was working on a spec piece about morality in gaming. The phone conversation isn’t the best sound quality so you may wish to skip it and shoot straight for the traditional interview.
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