In which I have a lengthy chat with Piotr Michael about all his voice activities, of course including games. An interesting bit of trivia from this episode as it relates to one of Michael’s credits in “Doom (2016)” is that a voice he did I haven’t even heard yet. Which means one of two things. Either I have heard it and didn’t notice, or I haven’t bumped into it yet, which means I’ve barely scratched the game. The latter is far, far more likely (especially given my current completion percentage is a whopping–wait for it–1) for no matter how much time I spend on games, I never seem to “git gud.”
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